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小地图战争迷雾系统虚幻引擎UE游戏素材 Journeyman’s Minimap

小地图战争迷雾系统虚幻引擎UE游戏素材 Journeyman’s Minimap

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本资料是关于小地图战争迷雾系统虚幻引擎UE游戏素材 Journeyman’s Minimap,大小:330 MB,使用软件版本:5.2,语言:英语。

一个灵活、优化的小地图和战争迷雾系统。为你的游戏添加时尚的无边框或有边框小地图,并连接你自己的游戏驱动动画。启用战争迷雾以限制视野。所有功能均支持多人游戏。

Journeyman’s Minimap

September 19 2022 Update: Fixed MapBackground not capturing scene correctly after a change introduced in Unreal Engine 5.0.3

March 7 2022 Update: Video Tutorial Part 1 added.

March 2 2022 Update: Featured in March Free Content! To celebrate this, I am working on a video tutorial. Please stay tuned. Added a Support Discord link. Updated the Example Project to target 4.27 instead of 4.25.

Technical Details
Maps

– Control size manually or automatic via UMG

– Rectangular, circular + bordered, borderless, transparent

– Create backgrounds by drawing over generated images with nav mesh

– Center the map on an area or actor. Control zoom-level and rotation. Show the player camera’s view as a trapezoid.

– Supports automatic texture switching based on height (multi-floor building) or priority (indoor volume).

– Fires UI interaction events

Icons

– All properties changeable in-game

– Give an actor an icon by attaching an icon component

– Customize its texture and material

– Material instances are accessible for gameplay driven animation. Flash, pulse and clock anims included.

– Control icon size in screen space or world space

– Customize rotation, draw color and Z-order

– Show an arrow when icon is off the map

Fog of war

– Add fog of war to the minimap and world

– Actors can reveal areas temporarily or permanently

– Actors and their icons can be hidden when inside fog

All features are in BP & C++.

Networking Compatible: Yes. Minimap icons use local data such as (replicated) actor locations. Icon visuals like team color and visibility are client controlled, but can be programmed by you to be driven by replicated variables.

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac

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