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高级第一人称角色基础系统Unreal Engine游戏素材资源 Advanced First Person Character

高级第一人称角色基础系统Unreal Engine游戏素材资源 Advanced First Person Character

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本资料是关于高级第一人称角色基础系统Unreal Engine游戏素材资源 Advanced First Person Character,大小:5 MB,使用软件:Unreal Engine 4.9 – 4.24,语言:英语。

Unreal Engine虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

I have sent through an update to Epic to amend the ‘Add To Project’ Issue, I apologise to anyone who has experienced this issue.
The Advanced First Person Character blueprint is a base for a first person character. Featuring systems that are generally expected in a first person game and that aren’t included in the first person example content. These features are all versatile enough to be used as a base to create even more advanced features or to create a fleshed out character for your first person game with user friendly editing tools. You will be able to edit character data live in-game and save to the character in the editor. This allows for finding the most suitable abilities for your character, to get precise data for an environment, make the gameplay feel fluid and find any debug within the game as easily possible.
Technical Details
Number of Blueprints: 2
List of Features:
• In-Game character creation data table
• Health and Stamina regeneration systems
• Universal interaction system
• Movement Abilities
• Sprint; Walk
• Run
• Jump
• Crouch
• Prone
• Leaning
• Pick up physics object
• Abilities to toggle availability
• Head-up display
• Fall damage
• Screen shake system
• Zoom function
• Visual Effects on Damage
• Respawn System
• Advanced Swim mechanics
Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: No (In Depth commented Blueprints)
Important\Additional Notes: To use Interaction event the actor must have the “PlayerInterface” interface implemented

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