本资料是关于创建任何PBR材料墙壁和道具Unreal Engine游戏素材资源 EP Master Materials,大小:690 MB,使用软件:Unreal Engine 4.20-4.27,语言:英语。
Unreal Engine虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
Eye Perfection is an advanced master materials pack with optimized performance, prepared especially to use with any types of PBR materials for game props and modular walls, like ground dirt floor/cracked plaster walls/metallic walls with erosion and other. The pack has demonstrative materials with presets of POM/Displacement/Vertex Paint/Emissive settings for great performance. A great solution for improving your knowledge and save a lot of time by purchasing this game ready master materials pack. Low load performance impact with use ONLY what you need approach. Designed and optimized for PC/VR games.
With these master materials, I have made 80 material instances with certain types to help you get started customizing and use materials in game.
Save your time and use all mostly needed generic features of shader materials like: distance-based tesselation/POM/Vertex Paint/Emissive/SubSurface & etc.
Technical Details
Features:
9 Production-ready Customizable Master Materials
80 Template Material Instances & Examples
Compact Material Functions Library Included 184 assets
A lot customization options. Over 1800 parameters to make it fully customizable. Additionally, Over 600 switches allows controlling efficiency-quality trade off.
Distance-based tessellation, with customizable settings applied across all layers by default.
Supports 3 types of vertex paint – with water, grunge wall & default full customization setup.
Triplanar UV Projection Mapping
Normal Map Generation + Optimization calculation
Emissive + Cropping + Cloud Panner & Glow effects
Albedo color adjustment with fuzzy shading & subsurface color control
Efficient and GPU friendly. Uses between 100-270 instructions depending on the number of features enabled, can be used on VR.
Texture Resolutions:
(46) 2048×2048
(1) 2048×1024
(2) 512×512
(1) 128×128
Do Materials derive from a Master Material with instances as variation: Yes
Number of Materials: 9
Number of Material Instances: 84
Number of Material Functions: 184
Number of Textures: 50
Number of Maps: 3
Supported Development Platforms: PC, VR
Supported Target Build Platforms: PC
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