本资料是关于动态对象失真流动浮力河流样条工具Unreal Engine游戏素材资源 SHADERSOURCE – River Buoyancy Tool,大小:12 MB,使用软件:Unreal Engine 4.16-4.27,语言:英语。
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This River Tool is spline based with vast material instance properties, there is object detection and distortion showing water flowing around objects and up against them, there is also added Flow Buoyancy for physical objects to float and flow down rivers at a given speed.
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Technical Details
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FAQ
UPDATES
DISCORD
UPDATE V2.0a (Released) 03/15/2020
Added Fluid Interaction Tool Support
v2.0 Update 9/12/2019 (ONLY UNREAL ENGINE 4.23+!) Released!
Complete overhaul of the material and material instances with correct naming and descriptions
Fixed buoyancy to be a lot more optimized and not kill FPS
Added Tutorial Blueprints
NOTE:
Enable “Generate Mesh Distance Fields” under Lighting within your Project Settings -> Render Settings. Otherwise the water shader will not display correctly.
Blueprints: 1
Materials: 1
Material Instances: 3
How to use:
Place the BP_RiverWater in the world and duplicate out the splines to the shape of the river you require.
Change the scale of each spline point to scale the river.
Enable Buoyancy to see physical objects flow down river. (Make sure your meshes have Simulated Physics enabled and Mesh Overlaps is also enabled)
Change settings in the material instance for different color’s calm or rapid rivers and object distortion.
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