本教程是关于Unity游戏环境生成系统技术训练视频教程 Runtime Spawn System for Unity,时长:8小时,大小:3.5 GB,MP4高清视频格式,教程使用软件:Unity,附源文件,作者:Octavian Andrei Modrea,共14个章节,语言:英语。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
In this course you will learn how to build your own in-game spawn system for Unity which will allow you to create modding tools for your games, level editors or any kind of app that allows the user to decorate 3D worlds with objects. You will be walked through the process of building the scripting API that will contain the spawn functionality. Techniques such as surface snapping, axis alignment, drag spawn, mouse rotation/scale will be discussed and also a basic Undo/Redo system will be presented. Towards the end of the course, we will also implement 3 spawn effects in the form of C# scripts that can be attached to game objects. A spawn effect is executed when an object is spawned in the scene and there are 3 effects that we will discuss and implement: bounce, rotate and scale.
The final result is a solid spawn API that can serve as a great starting point for your own level editor/modding apps, RTS games or any application that allows the user to spawn objects in the scene.
Who this course is for:
Intermediate level Unity developers who would like to build level editors or modding tools for their games or any kind of app that allows users to spawn objects in a 3D environment.
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