本Unity视频教程是关于Unity赛车游戏实例制作视频教程 3D Procedural Mesh Generation Fundamentals in Unity,时长:2小时30分,大小:460 MB,MP4高清视频格式,教程使用软件:Unity,作者:Oliver Carson,共14个章节,语言:英语。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
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UDEMY 3D PROCEDURAL MESH GENERATION FUNDAMENTALS IN UNITY
What Will I Learn?
Create 3D procedural models and levels in Unity 3D
Create a racing game with infinite different race tracks
Requirements
Students must be of an intermediate level using Unity 3D
Description
Have you ever looked at 3D proceduraly generated games , and wondered, how do they do that?
In this course we cover the fundamentals of creating procedural 3D mesh data going from how basic shapes are made, creating simple landscapes with Perlin Noise, all the way up to creating a race track generator!
What makes up a 3D model in Unity
Creating a helper class to easy a lot of the tricky parts of making a mesh
Creating some basic primitives with additional things we can control
Make a simple landscape with perlin noise.
Extrude shapes along a path
Create a simple racing game with proceduraly generated tracks!
This course is designed for people who are comfortable with Unity, and want to leverage procedural generation to take their games to the next level!
Who is the target audience?
Unity 3D game developers interested in procedural generation
People interested in procedural generation, but don’t know where to start.
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