本UnrealEngine教程是关于Unreal Engine游戏灯光照明理论经验分享指南大师级视频教程,时长:1小时48分,大小:710 MB,MP4高清视频格式,教程使用软件:Unreal Engine 4,附源文件,作者:Experience Pointsa,共1个章节,语言:英语。
Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
Lighting is the glue that brings everything together in video games, and by extension any visual piece of art. In this tutorial Maria Yue, will be delivering a theoretical breakdown on Lighting for Games. Pulling from her experiences in studio and teaching students, she will breakdown how and why lighting is approached the way it is for games, as well as looking at movies and why they are such an important reference point for video games. With her extensive experience in this field, Maria Yue is nothing short of knowledge that can be shared on this subject.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
The Artist
Maria Yue is currently a Senior Lighting Artist at Splash Damage and has extensive experience working on AAA titles from studios including Ubisoft, Crytek and Cloud Imperium Games. Her work can be seen in Farcry Primal, Robinson: The Journey, The Climb, Star Citizen and Gears of War 5. Maria is also a teacher at Vertex School where she teaches Lighting for Games, making her the perfect candidate to deliver this tutorial to you. Her experience in game development and teaching makes her perfect in ensuring the information delivered to you is accurate and of the highest quality.
Contents
1 Hour 49 Minutes
1080p Resolution
PureRef Files
Software Used
PureRef
Level
Beginner
This is a theoretical tutorial and has been designed to teach you how and why we use light the way we do in games.
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