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Substance Designer中PBR岩石贴图实例工作流程教程 Create a Rocky Ground Surface with Substance and Quixel

Substance Designer中PBR岩石贴图实例工作流程教程 Create a Rocky Ground Surface with Substance and Quixel

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本教程是关于Substance Designer中PBR岩石贴图实例工作流程教程 Create a Rocky Ground Surface with Substance and Quixel,时长:5小时,大小:510 MB,MP4高清视频格式,附工程源文件,教程使用软件:Substance Designer,Quixel Mixer,作者:Philipp Schmidt,共25个章节,语言:英语。

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

Create a Rocky Ground Surface with Substance and Quixel

In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.

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