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Substance Designer逼真羽毛PBR纹理实例制作教程 HairTG – Surface, Feather Edition for Substance Designer

Substance Designer逼真羽毛PBR纹理实例制作教程 HairTG – Surface, Feather Edition for Substance Designer

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本教程是关于Substance Designer逼真羽毛PBR纹理实例制作教程 HairTG – Surface, Feather Edition for Substance Designer,时长:2小时14分,大小:2.4 GB,MP4高清视频格式,教程使用软件:Substance Designer,附源文件,作者:Olivier Lau,共4个章节,语言:俄语。

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

Substance Painter和Substance Designer二者的区别:
Substance Designer侧重在制作一个材质的各种功能性,比如缩放分辨率,调整高光等等,Painter则是为Designer提供了素材,比如手绘的高光贴图,法线贴图等,最终这些题图的功能还是要在Designer里面来完成输出。所以最好双修两个软件。

HairTG – Surface, Feather Edition for Substance Designer
HairTG – Surface, Feather Edition is a procedural feather texture generator for Substance Designer. It generates PBR (Physical Based Rendering) textures for game engines/renderers as well as outputs which may be used in 2D works/illustration.
Main Features
Generation of procedural PBR (Physical Based Rendering) feather textures of variable shape, density, color and many other configurable aspects.
Extensive shaping controls at the feather, barb and shaft levels.
Curve support enabling to vary parameter values along the length of the feather or the barb (up to 19 parameters per vane may be driven by curves).
Simulation of the afterfeather section (thin hair/barbula at the bottom of the feather) with curve-driven break-up within barb components.
Handling of break-up sections inside the vane’s barb using curves.
Outputs the following PBR maps: Mask, Alpha, Depth (Height), Color, Flow (Direction), Normal, Roughness, Ambient Occlusion up to 8K in resolution.
Outputs Grayscale and Color Art maps suitable for 2D/illustration purpose, each of them supporting multiple display modes.
Per-vane properties so each vane may have a different shape/color etc. Some properties are also common to both vanes.
The overall 2D curvature of the feather can be designed in the 2D view using control points.
Multiple colorization modes, including per barb component and vane overlays.
Configurable shaft thickness, height and coloring.
Vane and feather 3D aspect configurable with depth profiles.
Tiling tools to assemble feathers into single large textures.
2D and 3D renders inside Substance Designer.

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