本教程是关于Blender与Substance Painter游戏资产模型与纹理制作教程 中文字幕 Creating A Pokedex In Blender And Substance Painter,时长:3小时03分,大小:2.2 GB,MP4高清视频格式,附工程源文件,教程使用软件:Blender,Substance Painter,作者:Aniket Rawat,共16个章节,语言:中英双语字幕。
你将会学到的:
学习在Blender中创建硬表面模型
学习使用布尔修改器和相关的技术
学习在Substance Painter中对资产进行纹理处理
掌握从开始到结束创建一个道具的方法
要求:
对Blender和Substance Painter有一个基本的了解。
说明:
大家好,我的名字是Aniket Rawat,我是一个3D艺术家,喜欢创造逼真和高品质的3D道具和资产。在这个课程中,我将带你了解从开始到结束创建Pokedex的整个过程。
我们将从在Blender中为Pokedex建模开始,我们将利用硬表面技术,并学习很多关于布尔和斜面修改器以及一般多边形建模。我们将学习如何解决使用布尔运算时出现的各种故障和阴影问题。
之后,我们将把我们的模型导出到Substance Painter,并开始为我们的模型烘烤网格贴图,之后我们将开始为我们的模型贴图。我们将学习如何利用Substance的不同功能为我们的模型创建逼真的纹理,如智能面罩,智能材料等。
在Substance Painter中完成贴图后,我们将把我们的模型带回Blender并进行渲染。我们将设置材料、灯光和摄像机。我们还将学习如何使用HDRIs。我将使用Cycles渲染这个场景。
本课程适用于所有想提升自己技能并对Blender和Substance Painter有基本了解的人。
此课程面向哪些人:
任何希望提高技能水平的Blender/Substance用户。
Creating A Pokedex In Blender And Substance Painter
Hi everyone, My name is Aniket Rawat, and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Pokedex from Start to Finish.
You will get:
1. 17 Full uncut video lectures with commentary.
2. All the files related to the course including .blend, substance files, reference images, textures etc
We will start with modelling the Pokedex in Blender, and we will make use of the Hard Surface techniques and learn a lot about Boolean and Bevel modifiers and general poly modelling. We will learn how to solve various glitches and shading issues that occur while working with Booleans.
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.
After we finish with texturing in Substance Painter, we will take our model back to Blender and render it. We will set up the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.
This course is for everyone who wants to upgrade their skill set and have a basic understanding of Blender and Substance Painter.
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