本教程是关于Substance专业游戏自定义贴图材质制作流程教程 中文字幕 Creating Custom Decals for Games ︱ In-Depth Tutorial Course,时长:5小时11分,大小:6.2 GB,MP4高清视频格式,教程使用软件:substance designer & painter, zbrush, photoshop, unreal engine 5,附源文件,作者:Emiel Sleegers,共12个章节,语言:中英双语字幕。
学习专业的环境艺术家在使用各种技术创建可用于游戏引擎的自定义贴图时如何工作。你将学习如何创建从程序化贴图到手绘到雕刻、仅有法线贴图和POM贴图、基于图像的贴图,以及更多的东西!
在这个教程中,我们将涵盖各种主题,但主要内容如下:
使用Substance Designer创建程序化的贴图。
使用Substance Painter创建手绘的贴图
使用Zbrush和Marmoset创建边缘损坏和贴图
使用Substance Designer创建道路裂缝和贴图
在虚幻引擎中创建POM贴图,它代表视差闭塞贴图。这是一种使用高度贴图的技术,使贴图感觉是由几何体制成的。
创建基于图像的贴图
创建您可以在地形上使用的只有法线图的贴图
在虚幻引擎5中设置各种贴图材料
使用带有贴图的图集来优化您的场景
展示如何在您的关卡中使用贴图
以及更多的内容:
本课程的总体收获是:最后,您将掌握如何为您的游戏创建各种各样的贴图的知识,以便您在创建贴图时不再感到局限。
本课程包含5个多小时的内容–你可以跟上每一个步骤–本课程已经100%实时完成,除了一些非常重复的任务的小时间间隔。
本课程将附带所有的源文件,除了图片中使用的展示环境。
技能水平:
这个游戏美术教程非常适合熟悉虚幻引擎和Substance的学生–本教程中的所有内容都将得到详细的解释。但是,如果您以前从未接触过虚幻引擎或Substance Designer/Painter,那么我们建议您先观看一个介绍课程。
使用的工具:
Unreal Engine 5
Substance Painter
Substance Designer
Zbrush
Marmoset Toolbag 4
Photoshop
导师 Emiel Sleegers 是一名高级环境艺术家,也是 FastTrack 教程的所有者。他曾在 Ubisoft 的《全境封锁 2 + DLC》、Playground Games 的Forza Horizon上的《极限竞速:地平线 3》等游戏中工作,并作为环境艺术家和材料艺术家在多个项目中担任自由职业者。除此之外,他还是一个名为 FastTrackTutorials 的教程发布品牌的所有者。
Creating Custom Decals for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more!
SUBSTANCE DESIGNER & PAINTER, ZBRUSH, PHOTOSHOP, UNREAL ENGINE 5
We will cover various topics in this tutorial course, but the main ones are as followed:
Creating procedural leak decals using Substance Designer.
Creating Hand Painted leak decals using Substance Painter
Create edge damage and welding decals using Zbrush and Marmoset
Creating road cracks and pothole decals using Substance designer
Creating POM decals in Unreal Engine which stands for parallax occlusion mapping. It is a technique that uses height maps to make decals feel like they are made from geometry.
Creating image-based decals
Creating normal-map only decals that you can use on terrains
Setting up various decal materials in unreal engine 5
Using atlases with decals to optimize your scene
Showcasing how to use decals in your levels
And so much more.
The general takeaway of this course is that in the end, you will have the knowledge on how to create a wide variety of decals to use for your games so that you no longer feel limited in your decal creation.
5+ HOURS!
This course contains over 5+ hours of content – You can follow along with every single step – This course has been done 100% in real-time except for a few small time-lapses for very repetitive tasks.
This course will come with all source files except for the showcase environment used in the images.
SKILL LEVEL
This game art tutorial is perfect for students who have familiarity with Unreal Engine & Substance – Everything in this tutorial will be explained in detail. However, if you have never touched Unreal Engine or Substance Designer/Painter before, then we recommend that you first watch an introduction course
TOOLS USED
Unreal Engine 5
Substance Painter
Substance Designer
Zbrush
Marmoset Toolbag 4
Photoshop
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist. Next to this he is also the owner of a tutorial publishing brand called FastTrackTutorials.
CHAPTER SORTING
There’s a total of 12 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.
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