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Substance 3D Painter逼真电视机道具纹理制作教程 中文字幕 Realistic Prop Texturing – In-Depth Tutorial Course

Substance 3D Painter逼真电视机道具纹理制作教程 中文字幕 Realistic Prop Texturing – In-Depth Tutorial Course

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本教程是关于Substance 3D Painter逼真电视机道具纹理制作教程 中文字幕 Realistic Prop Texturing – In-Depth Tutorial Course,时长:18小时31分,大小:25 GB,MP4高清视频格式,使用软件:Substance Painter,附源文件,作者:Handy Chevrin,共34个章节,语言:中文字幕。

学习如何从头到尾为视频游戏和电影中的英雄资产进行贴图和渲染。您将学习到锚点使用、自定义 Alpha 绘画、照明和渲染、独特纹理等技术!
所有贴图都将在 Adobe Substance 3D Painter 中完成,渲染将在 marmoset toolbag 4 中完成。我们还将使用 Adobe Illustrator 创建自定义字母。

在本课程中,您将学习到创建您在图片和预告片中看到的最终效果所需的一切知识。此外,同样的技术几乎适用于任何类型的模型。
本课程包含超过 18 个小时的内容 – 您可以跟上每一个步骤 – 课程中确实有一些小的时间间隔。这只是为了加快非常重复的任务,其余的都是实时完成的。

首先,我们将介绍一些您可能会遇到的烘焙错误以及如何解决这些错误。然后,我们将首先创建所有高度信息,以便于使用锚点。然后,我们将着手创建基础材质,以磨损和撕裂、冷冻图纸等形式添加故事情节,在 Adobe Illustrator 中创建各种文本以用于我们的模型,并进行最后的润色。
完成这些工作后,我们将把所有作品导出到 Marmoset Toolbag 4,然后设置灯光和摄像机进行渲染。

技能水平:
本资产贴图课程非常适合对贴图、Substance 3D Painter 和 Marmoset 有一定了解的学生–本教程中的所有内容都会有详细讲解。不过,如果你以前从未接触过任何建模或贴图工具,我们建议你先观看这些程序的入门教程。

使用工具:
Substance 3D Painter
Adobe Illustrator
Marmoset Toolbag 4

指导老师:
Handy Chevrin 是一名自学成才的硬表面艺术家,目前作为自由艺术家为英伟达和 Dekogon 工作。

章节分类:
总共有 34 个视频,分成易于消化的章节。
所有视频都有合理的命名和编号,方便你准确找到想看的视频。

Realistic Prop Texturing – In-Depth Tutorial Course

Vintage TV Texture- In-Depth Tutorial Course

Learn how to texture and render a hero asset from start to finish for video games & film. You’ll learn techniques like Anchor Point usage, Custom Alpha Painting, Lighting and Rendering, Unique Texturing, and so much more!

SUBSTANCE 3D PAINTER, ADOBE ILLUSTRATOR, AND MARMOSET.

All the texturing will be done in Adobe Substance 3D Painter, and the rendering will be done in marmoset toolbag 4. We will also make use of Adobe Illustrator to create custom alphas.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of model.

18+ HOURS!

This course contains over 18+ hours of content – You can follow along with every single step – The course does enclose a few small-time lapses. This is just to speed up very repetitive tasks, the rest is done in real-time.

We will start by going over some baking errors you may encounter and how to fix them. Then we will first create all of our height information in order to facilitate our use of anchor points. We will then proceed to create our base materials, add storytelling in the form of wear&tear, cryon drawings, and more, we will create various bits of text in Adobe Illustrator to use on our model and do some final polish.

Once that is done, we will export all the artwork to Marmoset Toolbag 4 and set up our lighting and cameras for render.

SKILL LEVEL

This asset texturing course is perfect for students who have some familiarity with texturing, Substance 3D Painter, and Marmoset – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before, we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

Substance 3D Painter
Adobe Illustrator
Marmoset Toolbag 4
YOUR INSTRUCTOR

Handy Chevrin is a self-taught Hard Surface artist currently working for NVIDIA and Dekogon as a freelance artist.

CHAPTER SORTING

There’s a total of 34 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.

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