本Unreal教程是关于Unreal虚幻游戏引擎基础核心技术训练视频教程,时长:4小时11分,大小:940 MB,MP4高清视频格式,教程使用软件:Unreal Engine 4,共68个章节,作者:Simon Manning,语言:英语。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
Unreal Engine is a complete suite of game development tools made by game developers for game developers. From 2D mobile games to console blockbusters, indie experiments, and even construction and healthcare projects, Unreal Engine can power it all. In this course, Simon Manning covers the essentials of level design, lighting, effects, visual scripting, cinematics, and game packaging with this real-time rendering engine. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use in the design. Want to find out how to craft a unique look? Learn about applying materials and creating special effects with the particle systems in Unreal. Plus, get a thorough introduction to Blueprints, the visual scripting language, and explore how to optimize performance for your projects.
Topics include:
Customizing the Unreal UI
Creating a new project
Creating landscapes
Blocking out levels
Working with materials and lights
Adding post-processing effects
Adding atmospherics, foliage, and fog
Working with the Blueprint editor
Creating cinematics
Monitoring performance
Packaging a game for distribution
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