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C4D高级可视化训练视频教程 FXPHD C4D214 Math By Arrows Procedural Organic Growth in Cinema 4D

C4D高级可视化训练视频教程 FXPHD C4D214 Math By Arrows Procedural Organic Growth in Cinema 4D

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本CINEMA 4D教程是关于C4D高级可视化训练视频教程 FXPHD C4D214 Math By Arrows Procedural Organic Growth in Cinema 4D,时长:2小时42分,大小:1.62 GB,格式:MP4高清视频格式,附工程源文件,教程使用软件:CINEMA 4D,作者:Manuel Casasola Merkle,共10个章节,语言:英语。

Cinema 4D是一套由德国公司Maxon Computer开发的3D绘图软件,以及高的运算速度和强大的渲染插件著称。Cinema 4D 应用广泛,在广告、电影、工业设计、等方面都有出色的表现,例如影片《阿凡达》有花鸦三维影动研究室中国工作人员使用Cinema 4D制作了部分场景,在这样的大片中看到C4D的表现是很优秀的。在其他动画电影中也使用到C4D的有很多如《毁灭战士》(Doom)、《范海辛》〈Van Helsing〉、《蜘蛛侠》、以及动画片《极地特快》、《丛林总动员》(Open Season)等等。它正成为许多一流艺术家和电影公司的首选,Cinema 4D已经走向成熟,很多模块的功能在同类软件中是代表科技进步的成果。

FXPHD C4D214 Math By Arrows Procedural Organic Growth in Cinema 4D
“Math by Arrows” is an introduction to the mathematical concepts necessary to generate procedural organic growth inside Cinema 4D. The course visually explains some of the basic mathematical and algorithmic concepts of today’s computer graphics to give you the intuition of the concepts and help you understand what’s going on “under the hood”.

If you’re not a math genius, don’t worry. Manuel Casasola Merkle will give a brief introduction to the basic mathematical building blocks that make 3D graphics work without focusing on mathematical rigor and algebra. He’ll explain the concepts visually, with numerous practical examples from the world of parametric organic growth, using dedicated visualization setups to help make the ideas “click”. If you’ve been curious about the geometry that makes 3D applications like Cinema 4D work and always wanted to expand upon the existing toolset by using this knowledge, this course is for you.
We use all the tools necessary to build the setups: Xpresso, Python, Coffee and Thinking Particles. A basic knowlege of these tools as well as a basic understanding of Cinema 4D is required. The course will start with the very basics like vectors and operations on vectors. With these in place the course quickly proceeds to more complicated an practical stuff like Bézier curves, phyllotaxis, dartthrowing and curve framing.

This is a visual course on math without too much algebra but a lot of visualization. The paradigm is that you will understand what a matrix is and how to use it, without necessarily understanding how to calculate a matrix multiplication by hand, as this is something the Xpresso math node will happily do for you.
Manuel Casasola Merkle is a graphic designer and VFX artist with over 15 years of experience. He graduated with his Diploma in Communication Design and 3D Animation from the University of Applied Sciences Nürnberg in 2000. In 2006 Manuel, together with his 3 partners founded Aixsponza, a interdisciplinary design and vfx company based in Munich, Germany. Since then he has been working as a Creative and Technical Director at Aixsponza and realized many projects for high end clients like BMW, Audi, Siemens, MunichRe or RedBull. Manuel started working in 3D with Softimage and maya but switched to Cinema4D with V4 of the software in 1998. He’s a beta tester for C4D and lectures for Maxon internationally.

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