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Unreal Engine高效游戏性能优化设置训练教程 Optimization for Games: Settings, Materials, Textures & Commands With Rodrigo Brea

Unreal Engine高效游戏性能优化设置训练教程 Optimization for Games: Settings, Materials, Textures & Commands With Rodrigo Brea

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本教程是关于Unreal Engine高效游戏性能优化设置训练教程 OPTIMIZATION FOR GAMES: SETTINGS, MATERIALS, TEXTURES & COMMANDS,时长:3小时27分,大小:3.5 GB,MP4高清视频格式,教程使用软件:Unreal Engine,Maya,Substance Painter/Designer,附源文件,共37个章节,作者:Rob Aduna,语言:英语。
为游戏制作优秀的艺术作品固然重要,但游戏的高效运行也是至关重要的,以获得最佳体验。在这个3.5小时的工作坊中,环境艺术家Rodrigo Brea分享了排除故障和检查游戏项目的性能和帧率的行业技术,并涵盖了许多基础知识和关键工具,这些工具将帮助你在扩展和添加资产到项目时监测和发现问题。

本课程首先研究了从Maya导出静态网格的各个方面,以及如何在虚幻引擎中设置导入设置。Rodrigo接下来将对资产中的重要设置进行更具体的研究,这将有助于减少对性能的影响;这同样适用于纹理和材料,因为当您的资产进入游戏关卡时,所有这些元素都会发挥作用。

Rodrigo Brea作为视频游戏的环境艺术家已经工作了四年多,他的作品包括Raw Data, Sprint Vector, Battlewake和The Walking Dead: Onslaught。他喜欢创造环境和道具–无论是现实的还是风格化的–在他的空闲时间,他喜欢创作3D人物,并将其融入测试游戏场景中。对罗德里戈来说,没有什么比为游戏制作艺术并帮助解决将游戏变为现实的技术问题更令人满意的了。

OPTIMIZATION FOR GAMES: SETTINGS, MATERIALS, TEXTURES & COMMANDS

ESCRIPTION
As important as it is to make great art for a game, it’s also crucial that your game runs efficiently for an optimal experience. In this 3.5-hour workshop, Environment Artist Rodrigo Brea shares industry techniques for troubleshooting and checking the performance and frame rate of your game project and covers many of the basics as well as the key tools that will help you monitor and find issues as you expand and add assets to a project.

The workshop begins by examining the various aspects of exporting static meshes from Maya as well as how to set up the import settings in Unreal Engine. Rodrigo follows with a more specific look at the important settings within assets that will help reduce the impact on performance; the same applies to textures and materials, as all these elements come to play when your assets go into your game levels.

Once the assets are set up efficiently, Rodrigo reveals some of the useful optimization view modes within Unreal that will make your life easier, including how to visually “colorize” the screen to get a feel for where things may be too costly or not working properly. He also shows some of the console commands that provide much more in-depth technical results.

The final stretch of the workshop covers more of the tools that help with overall performance — for example, cull distance volumes — as well as some of his tried-and-tested tips to conclude the lessons.

Rodrigo’s Unreal project files are included with this workshop, plus many of the assets demonstrated can be downloaded for free from Unreal. A list of the console commands featured in his workshop is also provided.

Duration: 207 Minutes

Format: HD 1920×1080

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