本教程是关于Unreal Engine虚幻引擎中真实复杂材质制作教程 中文字幕 Real life complex materials for UE,时长:5小时38分,大小:6.4 GB,格式:MP4高清视频格式,教程使用软件:Unreal Engine,附源文件,作者:Bear Teacher,共34个章节,语言:中英双语字幕。
你将会学到的:
创建你在职业生涯中会用到的真实的材质实例。
不仅要在虚幻引擎中创建很酷的材质,还要理解它们。
学习制作材质时的技术和正确的思维方式
要求:
你应该有一台能够运行虚幻引擎的电脑
虚幻引擎的推荐版本是4.25,但该系列教程可以在以前的版本中使用。
对材质编辑器有一个非常基本的了解,我们不会看到捷径或这种超级基本的主题。
说明:
本课程的目的不是向您展示如何在虚幻引擎中创建很酷的材质,而是理解它们,您将理解为什么您需要乘以或除以某些数字,以及这些操作在实时中的影响是什么。
了解材质:
本课程分为几个材质,一个比一个难,重要的是你要以线性的方式观看它们,因为在前面的材质中所暴露的主题将在后面的部分中使用。
下载项目空文件,以跟上本课程的进度
本课程我们将使用的版本是4.25,本课程中的数学和逻辑可以在旧版本的UE中使用,但资产不兼容。
本课程将涵盖:
创建一个土壤材质,在这里我们将看到基本的数学概念,这对下面的教程来说是非常必要的。
创建一条鱼的动画,我们将了解三角函数,同时为一条鱼做一个很酷的动画。
创建一个香椿着色器,我们将深入了解什么是延迟渲染,以及如何在材质编辑器中创建一个自定义的廉价灯光模型。
创建一个绘图效果,作为香椿着色器的补充,我们将使用轮廓创建一个很酷的后期处理效果,我们将了解图像处理中的各种概念。
创建一个径向模糊,在最后一个教程中,我们将使用HLSL代码,因为这是归档这种复杂效果的唯一方法。
本课程适用于谁:
想了解虚幻引擎的人
那些想了解他们在材质图中所做的操作的人。
此课程面向哪些人:
任何想了解更多关于材质的虚幻引擎的爱好者。
Real life complex materials for UE
Learn what is behind of cool materials looking inside unreal engine, understand deeply your maths
你将会学到的
Create real life examples of materials that your will use during your career
Not only create cool materials in unreal engine, but understand them
Learn the techniques and the right mind set when making materials
要求
You should have a computer capable of running Unreal Engine
The recommended version of unreal engine is 4.25, but the tutorial series can work in previous versions
Have a very basic level about the material editor, we will not see shortcuts or such super basic topics
说明
The intention of this course is not to show you how to create cool materials inside unreal engine, but understand them, you will understand why you need to multiply or divide certain numbers and what are the implications of those operations in real time.
Understanding materials
The course is divided in several materials one more difficult than the another, it is important that you watch them in a linear fashion since the topics exposed in the first ones will be used in the next parts
Download project empty files to follow along with this course
This course includes a .zip file which can be extracted for you to follow along, it is important to mention the version we will be using is 4.25, the maths and logic exposed in this course can be used in old versions of UE but the assets are not compatible.
This course will cover:
Creating a soil material, where we will see basic math concept that are really necessary for the following tutorials
Creating an animated fish, we will understand trigonometric functions while we do a cool animation for a fish
Creating a toon shader, we will see in deep what is deferred rendering and how to create a custom cheap light model inside the material editor
Creating a drawing effect, as complement for the toon shader we will create a cool post proccess effect using outlines, we will understand various concepts that are use inside image processeing
Creating a radial blur, for this last tutorial we will use HLSL code, since is the only way to archive such a complex effect!
Who is this course for:
People who wants to learn about unreal engine in general
Those who want to understand the operations they are doing inside a material graph
此课程面向哪些人:
Any enthusiast of unreal engine who wants to learn more about materials
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