本教程是关于Unreal Engine赛博朋克游戏环境场景设计教程 Game Environment Design: Cyberpunk Scenes with Unreal Engine,时长:3小时51分,大小:13.9 GB,格式:MP4高清视频格式,教程使用软件:Unreal Engine 4,附源文件,作者:Creativity,共19个章节,语言:英语。
在虚幻引擎中创建一个可用于游戏的场景,并提供详细的渲染和动画。
本课程适合想学习如何使用虚幻引擎或想探索游戏艺术、环境设计和实时虚拟制作的人。
需要有虚幻引擎的基本知识。
学习如何通过使用数字工具来创造情绪、关卡艺术、照明和动画,为视频游戏创造一个实时赛博朋克环境。
还记得你对视频游戏的那个伟大想法吗?Leartes工作室的创始人Oguzhan和Serdar将帮助你把这个想法变为现实。Leartes工作室专门使用虚幻引擎4为视频游戏创造环境。他们的客户包括Marvel Studios、Activision、Epic Games、Ubisoft、Microsoft等等,他们已经为各种视频游戏类型创建了无缝的游戏环境。
在本课程中,他们将向你介绍如何从头开始创建一个赛博朋克视频游戏环境。Oguzhan和Serdar带您了解虚幻引擎的基础知识,并告诉您如何为动画创建详细的关卡艺术和引人注目的渲染。准备好创建您自己的虚拟赛博朋克世界了吗?
认识一下Oguzhan和Serdar,他们是视频游戏环境艺术家,Leartes工作室的创始人,也是您本课程的老师。他们将分享他们在整个视频游戏行业的旅程,以及他们如何建立自己的工作室。了解赛博朋克流派的详细情况,然后听取启发他们工作的视频游戏和艺术家的介绍。
通过查看如何在虚幻引擎中准备制作并发现其基本功能,直接进入环境设计。探索关卡艺术和照明设计的参考资料,然后在Pureref软件中赋予您的想法以形式。开始用简单的几何形状创建您的场景的基础,并添加一些细节块。然后,Serdar教你如何创建顶点绘画材料来绘画和混合你的场景的细节。
进入制作阶段,学习如何用实际的模型来替换遮挡的网格。Oguzhan带你一步步走过关卡设计过程,并教你如何为你的环境添加生命,以获得一个生动和详细的设计。发现如何在装扮场景的布景之前优化你的材料。学习如何在你的场景中实施照明,然后再进行抛光和创建体积光。
了解如何在虚幻引擎中对您的场景进行后期处理,并听取一些在Photoshop中进行的有用的技巧。Serdar教您如何使用Sequencer工具来制作动画,以及如何使用新的Movie Render Queue插件。在课程的最后,听听Serdar和Oguzhan对游戏和实时渲染行业的初学者的提示和建议。
本课程的项目是什么?
在虚幻引擎中创建一个具有详细渲染和动画的游戏就绪场景。
它适合谁?
本课程适合任何想学习如何使用虚幻引擎或想探索游戏艺术、环境设计和实时虚拟制作的人。
您需要什么
需要有虚幻引擎的基本知识。
要学习这个课程,您需要使用一台装有虚幻引擎的计算机,以及一个用于环境设计的资产包。在课程论坛中,您可以找到免费的资产包或购买整个课程中使用的相同资产包。
Game Environment Design: Cyberpunk Scenes with Unreal Engine
bout the final project for: Game Environment Design: Cyberpunk Scenes with Unreal Engine
GAME ENVIRONMENT DESIGN: CYBERPUNK SCENES WITH UNREAL ENGINE
“Congratulations! You have successfully completed the course. Now it is time to start working on your final project! Start out by collecting references and creating a reference board for the kind of environment and lighting that you are planning to create. Examine it thoroughly before moving on to the next step.
Then start 3D production with your scene blockout and examine the basic composition of your scene. After that, you will be ready to create your own level design. Make sure to add some awesome storytelling to your environment!
Once you are done, start working on your basic lighting before moving on to the details and volumetrics. Lighten up the scene according to your lighting references and finalize your lighting.
Then it is time to create some stunning renders as well as a small showcase video or animation sequence from your environment. By this time, your environment will hopefully look incredible!
Thank you so much for joining us on this wonderful journey―we hope you have learned a lot! Now it is your turn to develop your own 3D environment in Unreal Engine. Once you are happy with the result, don’t hesitate to share it in the forum! We will be waiting there to help you out with feedback and advice. See you again soon―cheers!”
PARTIAL TRANSCRIPTION OF THE VIDEO
“Final Project Hi to you all. It has been a pleasure to guide you during this process. We hope you have enjoyed it as much as we did. But our relationship has not finished yet. Now, it’s time to practice, create, and share your ideas with us. To do that, remember everything you’ve learned in this course. First, you studied the basics of Unreal Engine and we’ve shown you how to create a reference board. After that, we built the base of the environment with simple geometric shapes. Then, we saw how to create our personal scene by replacing block out meshes with models. We also added some story…”
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