本教程是关于UE5虚幻引擎材质系统概述大师级教程 UNREAL ENGINE 5 MATERIAL SYSTEM OVERVIEW,时长:5小时,大小:1.9 GB,MP4高清视频格式,教程使用软件:Unreal Engine 5,Premiere,作者:Charleston Silverman,共8个章节,语言:英语。
由首席数字项目工程师Charleston Silverman讲授的这一全面的8章讲习班对虚幻引擎5的材质系统进行了全面的概述。通过提供对虚幻功能的宝贵见解并演示如何利用其强大系统中的许多功能,Charleston引导观众了解虚幻艺术家需要知道的基础知识和高级设置,以确保纹理和材质被UE5有效地使用。通过学习这个讲习班,艺术家们将获得充分理解和创建任何可以想象的材质所需的坚实基础。
在近5个小时的课程中,Charleston涵盖了大量的信息和技术,讨论了从纹理设置、导入基础、着色器、材质、实例和函数之间的关系,以及创建材质和有效利用它们的基本原理。他详尽的指导不仅解释了如何正确设置一切,而且还解释了这些过程的重要性。他的实践教学还包括各种材质类型的设置,包括菲涅尔、发射型、颜色遮蔽、顶点绘画、遮蔽、半透明、透明涂层和视差遮蔽映射。
这个课程还深入探讨了许多高级技术,包括设置一个可以通过序列或时间线控制的材质参数集合,使您可以将您的材质与场景中的其他序列一起制作成动画。
虚幻引擎项目,包括为该讲习班创建的所有材质,都作为可下载的项目文件包括在内。
查尔斯顿-西尔弗曼专门从事实时渲染管道的开发工作。他的数字资产创建专长包括3D建模、视频测绘、摄影测绘、材料、纹理和照明,他还精通各种类型的数字内容开发。
查尔斯顿曾为时代公司、美国宇航局、威塔、索尼影业、华纳兄弟、CNN、NBA和苹果等公司做过项目,在游戏和电影开发行业的标准媒体、VR和AR的数字内容创作方面拥有丰富的经验。
UNREAL ENGINE 5 MATERIAL SYSTEM OVERVIEW
FUNDAMENTAL & ADVANCED TECHNIQUES WITH CHARLESTON SILVERMAN
DESCRIPTION
This comprehensive 8-chapter workshop, taught by Lead Digital Projects Engineer Charleston Silverman, gives a complete overview of the Unreal Engine 5 Material System. By providing valuable insights into the functions of Unrea,l and demonstrating how to utilize many of the features available in its powerful system, Charleston guides the viewer through both the basics and the advanced settings that Unreal artists need to know to ensure textures and materials are used efficiently by UE5. By following this workshop, artists will be empowered with the solid foundations needed to fully understand and create just about any material that can be imagined.
During the course of almost 5 hours, Charleston covers a vast array of information and techniques, discussing everything from texture setup, import basics, the relationship between shaders, materials, instances, and functions, and the fundamentals of creating materials and utilizing them efficiently. His thorough instruction not only explains how to set everything up correctly but also the importance of the processes. His practical instruction also includes the setup of various material types, including Fresnel, Emissive, Color Masking, Vertex Paint, Masked, Translucent, Clear Coat, and Parallax Occlusion Mapping.
This workshop also delves into many advanced techniques including setting up a material parameter collection that can be controlled via a sequence or timeline, allowing you to animate your materials along with other sequences in your scene.
The Unreal Engine project including all of the materials created for this workshop are included as downloadable project files.
Duration: 300 Minutes
Format: HD 1920×1080
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