本教程是关于UE5虚幻引擎灯光照明基础核心技术训练教程 UNREAL ENGINE 5 LIGHTING FUNDAMENTALS,时长:3小时11分,大小:18.1 GB,MP4高清视频格式,教程使用软件:Unreal Engine,附工程源文件,作者:Charleston Silverman,共9个章节,语言:英语。
虚幻引擎5通过新的Lumen照明引擎实现了实时全局照明,极大地提高了实时照明的质量。但是,仍然有无数的照明工具、技术和工作流程必须得到很好的理解,以便最大限度地提高一个人在场景或关卡中设计和优化照明的经验。在这个关于虚幻的照明系统的基本概述中,Charleston Silverman演示了他经过生产验证的流程,这些流程对于任何希望掌握虚幻照明工具集的艺术家来说都是至关重要的。
这个课程涵盖了一系列的工具,从静态照明技术到完全动态的照明技术,如RTX和Lumen。Charleston介绍了虚幻中一些必须知道的更高级的工具,包括Light Mapper和Path Trace Render,以及Volumetric Lighting、Particle Lights、Light functions、IES Profiles、Reflections、skylights和HDRI backdrops,以及后期处理技术。此外,查尔斯顿还介绍了他改善UE5项目的优化、质量和性能的工作流程。
本教程旨在为那些刚接触虚幻引擎或从UE4迁移到UE5的人提供有价值的见解、提示和技术。本讲座提供的项目文件包括Charleston的密室/洞穴虚幻项目。
作者介绍:Charleston Silverman – 数字国家娱乐公司的首席数字项目工程师
查尔斯顿-西尔弗曼专门从事实时渲染管道的开发工作。他的数字资产创建专长包括3D建模、视频测绘、摄影测绘、材料、纹理和照明,他还精通各种类型的数字内容开发。
查尔斯顿曾为时代公司、美国宇航局、威塔、索尼影业、华纳兄弟、CNN、NBA和苹果等公司做过项目,在游戏和电影开发行业的标准媒体、VR和AR的数字内容创作方面拥有丰富的经验。
UNREAL ENGINE 5 LIGHTING FUNDAMENTALS
A COMPLETE WALKTHROUGH OF THE UE5 LIGHTING SYSTEM WITH CHARLESTON SILVERMAN
DESCRIPTION
Unreal Engine 5 has dramatically improved the quality of real-time lighting through its implementation of real-time global illumination, through the new Lumen lighting engine. However, there remain myriad lighting tools, techniques and workflows that must be well understood to fully maximize one’s experience designing and optimizing the lighting in a scene or level. In this fundamental overview of Unreal’s lighting system, Charleston Silverman demonstrates his production proven processes that will be critical to any artist aspiring to master Unreal’s lighting toolset.
This workshop covers a range of tools, from static lighting techniques to fully dynamic lighting techniques such as RTX, and Lumen. Charleston walks through some of the more advanced tools in Unreal that are essential to know, including the Light Mapper and Path Trace Render, as well as Volumetric Lighting, Particle Lights, Light functions, IES Profiles, Reflections, skylights and HDRI backdrops, and post-processing techniques. Additionally, Charleston covers his workflow for improving the optimization, quality, and performance of UE5 projects.
This tutorial is designed to offer valuable insight, tips, and techniques for those new to Unreal Engine, or those migrating from UE4 to UE5. Project files provided with this workshop include Charleston’s chamber/cave Unreal project.
For a comprehensive look at UE5’s Material System, check out Charleston’s Unreal Engine 5 Material System Overview workshop.
Duration: 191 Minutes
Format: HD 1920×1080
©版权声明
「特别说明」趣光影(www.aeown.com)收集的资源仅供内部学习研究软件设计思想和原理使用,学习研究后请自觉删除,请勿传播,因未及时删除所造成的任何后果责任自负。如果用于其他用途,请购买正版支持作者,谢谢!若您认为 趣光影(www.aeown.com)发布的内容若侵犯到您的权益,请点击此处侵权反馈。我们将第一时间配合处理!
评论0