本资料是关于鸟类鸟群系统虚幻引擎UE游戏素材 Beefy Blackbirds (Niagara Bird System),大小:130 MB,使用软件版本:4.27,语言:英语。
本软件包包含 11 个独特的鸟类网格和 21 种颜色变体,可高度自定义材质动画和颜色参数,包括颜色遮罩、低多边形着色和菲涅尔高光。可轻松创建材质实例,实现更多变化!每个网格都有 3 个 LOD。LOD0 约为 2.1 千个三角形。
建议打开 Map_NiagaraFlockExample 关卡查看这些蓝图是如何使用的。
** 网格可以直接在 “角色 “中更改。单独的 LOD1 网格适用于需要较少细节和更好优化的场景。
新的鸟群蓝图系统可让您快速为关卡添加具有不同行为和功能的鸟群。飞行行为由初始飞行类型枚举变量决定。一些示例包括
栖木: 鸟群会飞向附近的栖木演员位置。(栖木由碰撞组件检测到,因此无需设置引用变量)。
自由漫游: 鱼类在被接近前保持闲置状态,只为躲避玩家/入侵者而游动。
样条路径: 鸟类沿路径集群(确保将 PathActor 引用变量设置为附近的路径 BP)
FlockingPoint:鸟类在一个框内随机成群。(您可以设置一个 BoundaryBox 工具 BP 或使用一个飞行路径 BP)。
跟随入侵者: 鱼群游向最近的入侵者。
版本 4.27
Beefy Blackbirds (Niagara Bird System)
This pack features 11 unique bird meshes and 21 color variants with highly customizable material animation and color parameters – including color masks, low poly shading, and fresnel highlights. Easily create material instances for more variations! Each mesh has 2 LODs: LOD0 is around 2.1k triangles, LOD1 is around 1.2k.
** Mesh can be change directly in the Actor. A separate LOD1 meshes is included for situations where you’d like less detail + better optimization for your scene.
The new flocking blueprint systems allowing you to quickly add bird flocks to your level with different behavior and functionality. Flight behavior is determined by the InitialFlightType enum variable. Some examples include:
Technical Details
*** IMPORTANT: Grass, and water assets sold separately. ***
Features:
New Niagara blueprint system with flocking and various flight modes. (CPU System, max # particles ~500)
Perch + Spline Path Blueprint Actors that can be placed in a scene, and referenced by the Particle system.
11 Bird species, 21 color variants; 42 meshes total including separate LOD1. (customize colors and animations; 3 LODs each)
42 Material instances (2 MI for each bird: eg. Blackbird_Actor, Blackbird_Particle)
1 Master bird material with full color, shading, and animation customization – including a lightweight and reusable function library.
Number of Blueprints: 5 Master Blueprint, 5 Child Actors
Network Replicated: Yes
Supported Development Platforms: Mobile Shading ES 3.1 or better
Windows: Yes
Mac: Yes
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