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Zbrush与Mari逼真人物面部脸部角色模型核心技术教程 Realistic Face with Zbrush and Mari

Zbrush与Mari逼真人物面部脸部角色模型核心技术教程 Realistic Face with Zbrush and Mari

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本教程是关于Zbrush与Mari逼真人物面部脸部角色模型核心技术教程 Realistic Face with Zbrush and Mari,时长:8小时52分,大小:8.4 GB,MP4高清视频格式,教程使用软件:ZBrush,Mari,Maya,substance painter,Photoshop,附源文件,作者:Tomas Sackmann,共14个章节,语言:英语。

在本课程中,观众将学习如何使用 Zbrush、Maya 和 Mari 制作准备用于制作的逼真人脸。

我们将以二维概念为基础,但我们将根据真人参考资料和面部解剖学基础来创建人脸。我们将在 Zbrush 中完成所有雕刻,在 Maya 中完成重拓扑和 UV,在 Mari 中使用纹理 XYZ 文件制作纹理,还将使用 Substance Painter 制作一些面具。

本课程专为热衷于现实主义和人脸的初级和中级学员设计。这是系列教程的第二部分,我们将制作一个可用于制作的完整 3D 角色。在本课程中,最好有 Zbrush、Maya 和 Mari 的基础知识,因为在本课程中,我们教授的不是软件本身,而是创建角色的基本要素以及为制作做好准备的完整工作流程。

学完这门课程后,学员就能使用与《加勒比海盗》、《维京海盗》或《权力的游戏》等影视作品制作流程相同的工作流程,复制出逼真的人脸。这是在业内获得角色艺术家工作或成功制作 3D 角色艺术作品的关键要素。

我是一名来自阿根廷的设计师、三维角色和资产艺术家,是不同行业的自由职业者,我喜欢创作逼真的角色,并尝试在每个作品中挑战自己的极限。我最近的一个项目是 “贝都因精灵”。通过这个项目,我很幸运地入选了 Zbrush Summit 2020 Highlights,这给了我很多曝光机会。
我很高兴能与大家分享我的工作流程,帮助大家在这个神奇的角色创作世界中迈出第一步。

先决条件:对 Zbrush Maya 和 Mari 有基本了解

Realistic Face with Zbrush and Mari

Description
In this online course, the viewer will learn how to create a realistic human face ready for production using Zbrush, Maya and Mari.

We will start with a 2D concept as a base but we will create the face based on real people references and the basis on facial anatomy. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Mari using Texturing XYZ files, also we will use Substance Painter just to create some masks.

This course has been designed for beginner and intermediate students with a passion for realism and human faces. This is the second of a series of tutorials where we will create a full 3D character ready for production. For this course, it will be ideal to have a basic previous knowledge of Zbrush, Maya and Mari as in this course we don’t teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.

After viewing this course, people can expect to be able to replicate realistic human faces using the same workflow used for film and TV production pipelines like Pirates of the Caribbean, Vikings or Game of Thrones. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.

I am a designer, 3D Character and asset artist from Argentina working freelance for different industries, I love to work on realistic characters and I try to push my limits in each piece. One of my latest projects was the “Bedouin Elf ”. With this project, I was lucky enough to get it selected on the Zbrush Summit 2020 Highlights and that gave me a lot of exposure.
I am excited about sharing my workflow with you and helping you to get the first steps in this amazing world of character creation.

Note: Unfortunately, we cannot share the textures used from Texturing XYZ or 3d.sk because of their rights. But you can purchase this on your own or, as I will also be teaching you the photo projection workflow, you can get any photo set that you choose from the internet and you would still be able to follow the lessons with it.

Note 2: The tutorial was recorded on a 4K screen and is displayed in full HD, this is because the goal of this course is for you to understand the workflow and see what I work on the frame buffer and not so much specifically which bottoms do I press.

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