所有分类
  • 所有分类
  • 应用软件
Maya卡通章鱼怪兽角色完整实例制作视频教程 Creating a Cartoon Octopus Monster in Maya

Maya卡通章鱼怪兽角色完整实例制作视频教程 Creating a Cartoon Octopus Monster in Maya

资源下载
下载价格10下载币,VIP免费,请先
此资源购买后31天内可下载。特别声明:任何单位或个人认为本网页内容可能涉嫌侵犯其合法权益,请及时和本站联系移除相关涉嫌侵权的内容。本站用户或其发布的相关内容均由用户自行提供,用户依法应对其提供的信息承担全部责任,本站不对此概不负责!!!

本教程是关于Maya卡通章鱼怪兽角色完整实例制作视频教程 Creating a Cartoon Octopus Monster in Maya 2020,时长:4小时,大小:4 GB,MP4高清视频格式,教程使用软件:Maya,附源文件,作者:Digital Saucer Studios,共29个章节,语言:英语。

Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。

Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。

How to use Maya.
How to learn Maya’s modeling tools
How to master professional modeling techniques.
How to paint 3D textures.
How to use lighting and rendering techniques using Arnold in Maya.
How to use finishing techniques in Photoshop.
Requirements
Passion, excitement and the desire to become a professional digital artist.
A copy of Autodesk Maya and adobe Photoshop.
Description
In this tutorial, Creating a Cartoon Octopus Monster in Maya, you will learn how to create a character from start to finish.
First, you will learn how to use the modeling tools to model the character.
Modeling tools you will learn include:
Multi-Cut Tool
Quad Draw Tool
Bridge Tool
Extrude Tool
Mirror Tool
Edit Edge Flow
Project Curve on Surface
And many, many more tools.
You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.
You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.
You will learn how to create the character’s body, then the eye, then the tentacles.
We will then move on to creating the character’s UVs/ UV mapping id very important as it allows you to then create textures for the character.
You will learn how to texture the character with the 3D Paint Tool.
The 3D Paint Tool allows you to paint directly onto the model, then afterwards, you will learn how to save the textures and how to plug the textures into the correct shaders to get the final look.
You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.
You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.
You will learn how to create skin, using Subsurface Scattering.

资源下载
下载价格10 下载币
VIP免费
此资源购买后31天内可下载。特别声明:任何单位或个人认为本网页内容可能涉嫌侵犯其合法权益,请及时和本站联系移除相关涉嫌侵权的内容。本站用户或其发布的相关内容均由用户自行提供,用户依法应对其提供的信息承担全部责任,本站不对此概不负责!!!
原文链接:https://www.aeown.com/4376.html,转载请注明出处~~~
©版权声明
「特别说明」趣光影(www.aeown.com)收集的资源仅供内部学习研究软件设计思想和原理使用,学习研究后请自觉删除,请勿传播,因未及时删除所造成的任何后果责任自负。如果用于其他用途,请购买正版支持作者,谢谢!若您认为 趣光影(www.aeown.com)发布的内容若侵犯到您的权益,请点击此处侵权反馈。我们将第一时间配合处理!
0

评论0

请先
UE5中用C++编码游戏开发技术训练教程 Learn to code with C++ UE5 Game Development
UE5中用C++编码游戏开发技术训练教程 Learn to code with C++ UE5 Game Development
10分钟前 有人购买 去瞅瞅看

社交账号快速登录