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专业游戏环境内部场景完整制作工作流程大师级教程 中文字幕 Creating Interior Environments for Games – In-Depth Tutorial Course

专业游戏环境内部场景完整制作工作流程大师级教程 中文字幕 Creating Interior Environments for Games – In-Depth Tutorial Course

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本教程是关于专业游戏环境内部场景完整制作工作流程大师级教程 中文字幕 Creating Interior Environments for Games – In-Depth Tutorial Course,时长:44小时45分,大小:33 GB,MP4高清视频格式,教程使用软件:Maya, Substance, Marvelous和UE 5,附源文件,作者:fasttracktutorials,共121个章节,语言:中文字幕。

学习专业的环境艺术家在为游戏创造大型和小型室内环境时是如何工作的。你在本课程中学到的技术可以用来创建几乎任何类型的室内环境,然而,你也可以将这些技术用于外部环境和资产创建。

本课程将涵盖非常多的主题,但最大的主题如下:
使用模块化和独特的结构性资产创建内部环境
以一种非常快速和有效的方式创建资产。
使用marvelous designer进行布景模拟。
创建程序性纹理。
在虚幻引擎5中创建先进的材料,添加从程序性灰尘和污垢、顶点绘画控制和通用污垢控制的一切。
创建各种类型的常春藤树叶。
在虚幻引擎中做高级照明和后期效果。
在Maya中做重力模拟。
在虚幻引擎中做关卡艺术。
还有更多。

本课程的总体收获是,在课程结束时,你将掌握如何创建你在产品图片中看到的东西的知识,并且你可以将这些知识应用于几乎任何类型的环境或资产。

本课程包含超过44个小时的内容 – 你可以跟随每一个步骤 – 本课程是100%实时完成的,除了一些非常重复的任务的小时间间隔。
本课程被划分为易于理解的章节。我们将从创建我们的遮挡资产开始,并且已经在虚幻引擎5中建立了我们的环境,然后我们将专注于创建我们的程序材料、虚幻着色器和最终的结构资产。
在这之后,我们将把全部精力放在以非常快速和有效的方式创建我们所有的资产上。我们还将为这些资产创建一个特殊的着色器,使我们能够控制程序化的灰尘、泥土以及更多的东西。
然后,我们将开始使用speedtree创建我们的树叶,我们将把所有的资产和树叶放在我们的环境中,添加一些额外的贴花,然后我们将进入照明和后期效果的阶段。
最后,我们将对我们的环境进行抛光,并使其达到最终效果。
我还会告诉你如何创建一些最终的组合截图和飞行视频。

技能水平:
这个游戏美术教程非常适合那些熟悉3D建模工具和虚幻引擎的学生–本教程中的所有内容都将得到详细解释。但是,如果你以前从未接触过任何建模、贴图或引擎工具,我们建议你先看一下这些程序的介绍教程(你可以在YouTube上找到许多免费的教程,或者在这个网站上找到付费教程)。

使用的软件:
Unreal Engine 5
Maya 2022
SpeedTree
Marvelous Designer
Marmoset Toolbag 4
Substance Designer
Substance Painter
Photoshop
Zbrush
请注意,所使用的大多数技术都是通用的,所以它们几乎可以在任何三维软件中复制,如Blender和3DS Max。

您的导师:
Emiel Sleegers是一名高级环境艺术家和FastTrack Tutorials的所有者。他曾在育碧的《组织2+DLC》、Playground Games的《地平线3》等游戏中工作,并作为自由职业者在多个项目中担任环境艺术家和材料艺术家。除此以外,他还是一个名为FastTrackTutorials的教程出版品牌的所有者。

章节分类:
总共有121个视频被分成容易消化的章节。
所有的视频都会有逻辑性的命名,并有编号,以便于准确找到你想关注的视频。
所有的时间片段也会有一个版本,只进行实时播放,没有音频。

Creating Interior Environments for Games – In-Depth Tutorial Course

Learn how a professional environment artist works when creating both large and small interior environments for games. The techniques you learn in this course can be used to create almost any type of interior environment, however, you can also use these techniques for exterior environments and asset creation.

MAYA, SUBSTANCE, MARVELOUS AND UNREAL ENGINE 5

This course will cover a very large number of topics, but the biggest topics are as followed:

Creating interior environments using both modular and unique structural assets
Creating assets in a very fast and efficient way.
Doing cloth simulations using marvelous designer.
Creating procedural textures.
Creating advanced materials in unreal engine 5 that add everything from procedural dust and dirt, vertex painting control and generic dirt control.
Creating various types of ivy foliage.
Doing advanced lighting and post effects in unreal engine.
Doing gravity simulations in maya.
Doing level art in Unreal Engine.
And so much more.

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the product images, and you can apply this knowledge to almost any type of environment or asset.

44+ HOURS!

This course contains over 44+ hours of content – You can follow along with every single step – This course has been done 100% in real-time except for a few small time-lapses for very repetitive tasks.

This course has been divided up into easy-to-understand chapters. We will start by creating our blockout assets and already build our environment in Unreal Engine 5, we will then focus on creating our procedural materials, Unreal shaders, and final structural assets.

After this, we will put our full focus on creating all of our assets in a very fast and efficient way. We will also create a special shader for these assets that give us control over procedural dust, dirt, and much more.

Then we will start by creating our foliage using speedtree, we will place all of our assets and foliage in our environment, add some extra decals and then we will move on to the lighting and post-effects.

Finally, we will finish off by polishing our environment and taking it to final.

I will also show you how to create some final portfolio screenshots and flythrough videos.

SKILL LEVEL

This game art tutorial is perfect for students who have familiarity with a 3d Modeling tools and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling, texturing, or engine tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

Unreal Engine 5
Maya 2022
SpeedTree
Marvelous Designer
Marmoset Toolbag 4
Substance Designer
Substance Painter
Photoshop
Zbrush
Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Blender & 3DS Max.

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist. Next to this, he is also the owner of a tutorial publishing brand called FastTrackTutorials.

CHAPTER SORTING

There’s a total of 121 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
All timelapses will also have a version included that is played in real-time only without audio.

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.

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